Feb 9, 2016 | Daily Updates
Latest pass of the mantis sculpt, probably final: First pass and PBR painting of the mantis in 3D Coat: For some reason when rendering with Renderman in Maya with the PxrDisney material, if I leave metal texture set to 0 (black), the roughness texture seems to...
Feb 8, 2016 | Daily Updates
Timing and weighting animation pass. Removed feet sliding in multiple directions, adjusted some of the body rotations and fixed some...
Feb 7, 2016 | Daily Updates
First blockout playblast of mantis...
Feb 7, 2016 | Daily Updates
Progress update for the sculpt of the mantis, still quite a bit to do for this. I’m running behind schedule at the moment.
Feb 7, 2016 | Daily Updates
The medium poly re-mesh wasn’t working out for UV mapping and animation/joint bends, so I’ve gone back to the original block and inserted extra edge loops to even out the poly size. Hopefully this allows for even enough poly sizes when subdividing in...