10s Animation Update

The medium poly re-mesh wasn’t working out for UV mapping and animation/joint bends, so I’ve gone back to the original block and inserted extra edge loops to even out the poly size. Hopefully this allows for even enough poly sizes when subdividing in ZBrush.

Looks like I need to learn more about redoing a models topology with UVs and animation in mind.

 

Mantis_20160207-03